"Best Of" 2007-2010 Hi readers, I've been writing since 2007, and I have some older essays - some are still relevant, but many just present a flashback to what things were like back in 2007. Hope you enjoy them. -Andrew PS. If you're interested in learning more, let's chat or meet up. Here's the best way to get ahold of me, if you're a developer or designer. Details here. Viral marketing and user acquisition (2007-2011) For web entrepreneurs, growing your userbase is a key challenge, alongside product development and financing. These posts emphasize a quantitative approach to getting traction and growing users. Engagement and product design (2007-2013) Using principles from game design and analysis of consumer behavior, these essays cover the process of creating experiences your customers will love. Freemium and online ad monetization (2007-2013) Social web product have unique characteristics as it applies to online advertising and direct monetization levels. These posts cover some of the issues around key topics such as ARPUs, conversion funnels, CPM rates, behavioral data, revenue modeling, etc. - 3 key ideas from a recent Freemium dinner conversation
- 5 factors that determine your advertising CPM rates
- 5 things that make your social network monetize like crap
- 7 ideas for billion dollar startups in online advertising
- App monetization: Gambit launches, funnel metrics, and ARPU versus "CPM"
- Age (and ARPPU) ain't nothing but a number: How age impacts monetization (Guest post, Susan Su)
- Are social gaming offers scamming users? A detailed analysis
- Data portability: Is the social network data you're hoarding treasure or trash?
- Counting your big pile of Benjamins: 5 startup tips for maximizing ad revenue
- Creating value versus optimizing revenue
- Free to Freemium: 5 lessons learned from YouSendIt.com
- Freemium case study: AdultFriendFinder ARPU, churn, and conversion rates
- How to create a profitable Freemium startup (spreadsheet model included!)
- Ignore cougars, follow the money: 3 social gaming tips for monetizing younger users (Guest post, Susan Su)
- How NOT to calculate ad revenue
- How social gaming offers create value for everyone
- Online advertising during a recession: 5 key trends for ad-based startups
- Virtual goods summit video, The Whirled Case Study: metrics for the virtual goods business
- What's the value of a user on your site? Why it's hard to calculate lifetime value for social network audiences
- Your ad-supported consumer site is actually a B2B enterprise in disguise
- "Stealing MySpace" and my personal experience monetizing MySpace ads
- Super Rewards and the leadgen side of Facebook virtual currency – can it last?
- Remnant ads and the advertisers who love them
- Ad targeting talk from Community Next: People Not Pages (updated x2)
- Revenue, ARPU, Funnels, and RPM: My talk from Startonomics on Revenue metrics
- Ad-based versus direct monetization: Which one is better for you?
- What would Facebook look like if it sold out to ads? Click here to see…
- Will social payment platforms really work long-term? (Guest post by Jay Weintraub)
Metrics (2007-2013) Without metrics, web entrepreneurs are just flying blind. These essays cover some of the organization and development issues around instituting a metrics system – what to measure, in what order, and how to implement them. Media and games (2007-2013) Traditional media, including TV, music, games, and movies are at a crossroads. Here are some thoughts on how the industry is changing and evolving. Entrepreneurship and startup life in San Francisco (2007-2013) Just a couple thoughts on things I've encountered while arriving in SF. |
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